Mount & Blade II: Bannerlord Dedicated Server: Admin Commands & Module Guide
Data Verified: May 2026Complete Bannerlord multiplayer dedicated server admin reference. Configure ServerConfig.txt, game type rotation (Skirmish/Siege/TDM/Captain), admin chat commands, and hardware sizing.
Commands & configuration database
| Command | Default Value | Description | Action |
|---|---|---|---|
ServerName | Bannerlord Server | Public name shown in the in-game browser. | |
GameType | Skirmish | Mode: Skirmish, Siege, TeamDeathmatch, Captain, Battle, Duel. | |
MaxNumberOfPlayers | 60 | Concurrent player cap (mode-dependent, max 200 for Battle). | |
set_max_number_of_bots | 0 | Maximum bots per team for Captain mode. | |
set_friendly_fire_damage_self_percent | 100 | Percent of melee/ranged damage reflected back to attacker on friendly fire. | |
set_friendly_fire_damage_friend_percent | 100 | Percent of damage applied to teammates on friendly fire. | |
set_round_time_limit | 180 | Seconds per round. | |
set_warmup_time_limit | 60 | Seconds of warmup before the first round. | |
set_team_balance_threshold | 1 | Player-count difference that triggers auto team-balance. | |
set_welcome_message | (empty) | Message shown to players on connect. | |
set_admin_password | (empty) | Password used with `!login` to gain admin in chat. | |
set_server_password | (empty) | Password required to join the server. | |
add_map_to_automated_battle_pool | (empty) | Adds the named map to the rotation for the current game type. | |
set_culture_team_1 | vlandia | Faction for Team 1 (vlandia, sturgia, aserai, khuzait, battania, empire). | |
set_culture_team_2 | khuzait | Faction for Team 2. |
Showing 15 of 15 configuration parameters.
| Command | Default Value | Description | Action |
|---|---|---|---|
!login <password> | N/A | Authenticates the calling player as a server admin. | |
!kick <player> | N/A | Kicks the named player. | |
!ban <player> | N/A | Bans the named player by ID. | |
!change_map <map> | N/A | Immediately switches to the named map. | |
!change_game_type <type> | N/A | Switches game mode (Skirmish, Siege, TDM, Captain). | |
!end_round | N/A | Forcibly ends the current round. | |
!end_warmup | N/A | Skips remaining warmup time. | |
!swap_teams | N/A | Swaps players between Team 1 and Team 2. | |
!set_max_number_of_players <n> | N/A | Live-changes the player cap. | |
!shutdown_server | N/A | Gracefully stops the server process. |
Showing 10 of 10 admin console commands.
Recommended hosting providers
Vetted hosts with one-click Mount & Blade II: Bannerlord installs. Links are affiliate placeholders and marked rel="sponsored".
Bannerlord plans with one-click ServerConfig.txt editor and module updates.
Visit Nitrado →High-clock CPU plans tuned for Bannerlord's hit-reg-sensitive 60Hz tick.
Visit GTXGaming →Low-latency datacenters across NA/EU; required for competitive Skirmish.
Visit Host Havoc →Hardware specifications
Sizing guidance for self-hosting a Mount & Blade II: Bannerlord dedicated server.
| Tier | Specification | Use case |
|---|---|---|
| Skirmish (12 players) | 4 GB RAM / 2-core 4.0 GHz+ CPU | Competitive 6v6. Low memory; clock-sensitive for hit registration. |
| Siege (60 players) | 8 GB RAM / 4-core 4.5 GHz+ CPU | Large 30v30 sieges. Tick cost scales with concurrent melee combatants. |
| Battle (200 players + bots) | 16 GB RAM / 6-core 4.5 GHz+ Dedicated Node | Custom Battle servers with high bot counts; single-thread AI cost dominates. |
Default file locations
Default installation paths for Mount & Blade II: Bannerlord dedicated servers installed via SteamCMD.
Windows
C:\BannerlordServer\Modules\Native\Linux
/home/steam/bannerlord/Modules/Native/Pro-Tip: Always stop the server completely before editing configuration files, or the server will overwrite your changes upon restart.
Default ports for port forwarding
Open these on your router and firewall before exposing the server to the internet.
| Service | Protocol | Port |
|---|---|---|
| Game Port | UDP | 7210 |
| Query Port | UDP | 7211 |
| RCON / Telnet | - | N/A (in-game chat admin) |
Frequently asked questions
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