Arma Reforger Dedicated Server: config.json & Admin Commands
Data Verified: May 2026Complete Arma Reforger dedicated server admin reference. Configure config.json, Workshop mod sync, Conflict/Game Master scenarios, RCON via BattlEye, and hardware sizing.
Commands & configuration database
| Command | Default Value | Description | Action |
|---|---|---|---|
bindAddress | 0.0.0.0 | IP the server binds to. 0.0.0.0 binds all interfaces. | |
bindPort | 2001 | UDP gameplay port. | |
publicAddress | (empty) | Public IP advertised to the browser. Required behind NAT. | |
publicPort | 2001 | Public-facing UDP port. | |
game.name | Reforger Server | Public server name. | |
game.password | (empty) | Password required to join. | |
game.passwordAdmin | (empty) | Password used with the `#login` chat command. | |
game.maxPlayers | 64 | Concurrent player cap. | |
game.visible | true | Lists the server in the public browser. | |
game.crossPlatform | true | Enables PC + Xbox crossplay. | |
game.gameProperties.serverMaxViewDistance | 1600 | Server-enforced view distance cap in meters. | |
game.gameProperties.networkViewDistance | 500 | Distance at which entities replicate over the network. | |
game.gameProperties.battlEye | true | Enables BattlEye anti-cheat. | |
game.scenarioId | {...} | GUID of the scenario the server loads on boot. | |
game.mods[] | [] | Array of Workshop mod descriptors auto-downloaded by the engine. | |
game.admins[] | [] | Array of platform IDs (Steam/Xbox/PSN) treated as admins. | |
operating.aiLimit | -1 | Hard cap on concurrent AI entities. -1 disables the limit. | |
operating.lobbyPlayerSynchronise | true | Synchronises lobby player list across servers in a cluster. |
Showing 18 of 18 configuration parameters.
| Command | Default Value | Description | Action |
|---|---|---|---|
#login <password> | N/A | Authenticates the calling player as admin. | |
#kick <player> | N/A | Disconnects the named player. | |
#ban <player> | N/A | Bans the named player by platform ID. | |
#restart | N/A | Restarts the current scenario. | |
#shutdown | N/A | Gracefully stops the server. | |
#announce <message> | N/A | Server-wide chat broadcast. |
Showing 6 of 6 admin console commands.
Recommended hosting providers
Vetted hosts with one-click Arma Reforger installs. Links are affiliate placeholders and marked rel="sponsored".
Official Bohemia partner with one-click Reforger installs, crossplay-enabled and auto Workshop sync.
Visit Nitrado →High-clock CPU plans for Conflict scenarios with high AI counts.
Visit GTXGaming →Dedicated boxes for 128-player community Conflict servers.
Visit Host Havoc →Hardware specifications
Sizing guidance for self-hosting a Arma Reforger dedicated server.
| Tier | Specification | Use case |
|---|---|---|
| Small (16-32 players) | 8 GB RAM / 4-core 4.0 GHz+ CPU / SSD | Combat Ops or small Game Master sessions. |
| Standard Conflict (64 players) | 16 GB RAM / 6-core 4.5 GHz+ CPU / NVMe | Public Conflict with default AI; Enfusion scales better than UE4 but is still clock-bound. |
| Large (128 players) | 32 GB RAM / 8-core 5.0 GHz+ Dedicated Node / NVMe | Modded large-scale Conflict; clock speed dominates simulation tick. |
Default file locations
Default installation paths for Arma Reforger dedicated servers installed via SteamCMD.
Windows
C:\ReforgerServer\Linux
/home/steam/reforger/Pro-Tip: Always stop the server completely before editing configuration files, or the server will overwrite your changes upon restart.
Default ports for port forwarding
Open these on your router and firewall before exposing the server to the internet.
| Service | Protocol | Port |
|---|---|---|
| Game Port | UDP | 2001 |
| Query Port | UDP | 17777 |
| RCON / Telnet | UDP | 19999 (BattlEye) |
Frequently asked questions
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